AgileApps Support Wiki Pre Release

Difference between revisions of "Java Error Handling"

From AgileApps Support Wiki
imported>Aeric
imported>Aeric
Line 22: Line 22:
throw e; // Roll back the current transaction
throw e; // Roll back the current transaction
</syntaxhighlight>
</syntaxhighlight>
#: If there are multiple calls to platform functions, and you want different messages for each, you need a separate try-catch block for each.
#:
#:
# In a catch block inside a method that is called by your code, the rule is to LOG and THROW:
# In a catch block inside a method that is called by your code, the rule is to LOG and THROW:
Line 30: Line 31:
throw e;
throw e;
</syntaxhighlight>
</syntaxhighlight>
#: If there are multiple calls to platform functions, and you want different messages for each, you need a separate try-catch block for each.
#:
#:
# In the catch block surrounding the call you make to that method, the rule is to SHOW:
# In the catch block surrounding the call you make to that method, the rule is to SHOW:

Revision as of 23:56, 12 November 2014

The goal of error handling is identify the error that occurred, where it happened, and (ideally) what data was present at the time. The ideas presented in this section can help to achieve those goals.

Error Handling Tools

The Java Class Template embodies the error handling principles explained below. To do so, it uses the following tools:

  • Logger.info - Put a text message into the Debug Log. (Add "/n" (newline) to create a line break.)
  • Functions.showMessage - Display an HTML message onscreen. (Add "<br>" to create a line break.
    Only one message is displayed, when the code returns to the platform. Multiple calls are concatenated.)
  • Functions.throwError - Raise an exception to discontinue processing and roll back the current transaction.

get a stack trace, but it generally doesn't help very much, because the trace is almost entirely devoted to the sequence of platform calls that got to your code. You're more interested in the steps your program followed. Following these steps gives you that information

Error Handling Principles

  1. Use the class name as "category" label when calling Logger.info (to ).
  2. In a logged error message, include the method name (to find the message rapidly).
  3. When catching an unexpected exception, display the exception's class name.
    That's generally more indicative than the message embedded in the exception
  4. All calls to platform functions need to be in a try-catch block.
  5. All calls to methods that invoke a platform function need to be in a try-catch block.
  6. In a method that is invoked directly from the platform, the rule is to LOG, SHOW, and THROW:
    <syntaxhighlight lang="java" enclose="div">

// LOG, SHOW, and RE-THROW String msg = "Unexpected exception in methodName()"; log(msg + ":\n" + e.getClass().getName() ); show(msg + " - see debug log"); throw e; // Roll back the current transaction </syntaxhighlight>

  1. If there are multiple calls to platform functions, and you want different messages for each, you need a separate try-catch block for each.
  2. In a catch block inside a method that is called by your code, the rule is to LOG and THROW:
    <syntaxhighlight lang="java" enclose="div">

// LOG and RE-THROW String msg = "Unexpected exception in methodName()"; log(msg + ":\n" + e.getClass().getName() ); //+ "\n" + e.getMessage() ); throw e; </syntaxhighlight>

  1. In the catch block surrounding the call you make to that method, the rule is to SHOW:
    <syntaxhighlight lang="java" enclose="div">

// SHOW show("Error in getActivities() - see debug log"); return; </syntaxhighlight>

  1. Outside of a catch block, the rule is to THROW, using Functions.throwError to generate an exception that interrupts processing and rolls back the current transaction:
    <syntaxhighlight lang="java" enclose="div">

// THROW String msg = ""Error <while doing something>"; Functions.throwError(msg); </syntaxhighlight>