Difference between revisions of "System Objects"
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imported>Aeric (Created page with "'''Designer > Global Resources > System Objects''' The ''System Objects'' are built into the very foundations of the platform. They tend to "play by their own rules", in that th…") |
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'''Designer > Global Resources > System Objects''' | '''Designer > Global Resources > System Objects''' | ||
The ''System Objects'' are built into the very foundations of the platform. They tend to "play by their own rules", in that they have special features that are not generally shared by other objects. At the same time, they frequently do not have features that were designed into [[Custom | The ''System Objects'' are built into the very foundations of the platform. They tend to "play by their own rules", in that they have special features that are not generally shared by other objects. At the same time, they frequently do not have features that were designed into [[Custom Object]]s. | ||
In short, rather than being general purpose Objects, they're optimized for high performance and utility in their respective settings. | In short, rather than being general purpose Objects, they're optimized for high performance and utility in their respective settings. |
Revision as of 01:37, 24 November 2011
Designer > Global Resources > System Objects
The System Objects are built into the very foundations of the platform. They tend to "play by their own rules", in that they have special features that are not generally shared by other objects. At the same time, they frequently do not have features that were designed into Custom Objects.
In short, rather than being general purpose Objects, they're optimized for high performance and utility in their respective settings.